My research interests are the modelling and simulation of cognitive processes and concepts such as trust, negotiation, teamwork and the dynamics of individual agents and organisations. I enjoy working in interdisciplinary teams and creating synergy between humans and technology by understanding, shaping and using fundamentals of intelligence and interaction. I am inspired by social intelligence theories, and, e.g., use concepts such as social practice to improve the interactive intelligence of agents.
Delft University of Technology is my work base since 2006. It is a great university that breaths technology and provides me with fantastic colleagues. Read why I love working there, especially with the Interactive Intelligence group.
Universiteit Leiden has employed me as a part-time professor since 2017. It is a great university that loves technology but loves other scientific disciplines just as much. It offers me an opportunity to connect to those other disciplines in a way that is not possible at TU Delft.
My current main research projects are:
Negotiation Support Systems for which I received a (NWO-STW VICI grant) in 2008. With this ongoing project I aim to support human negotiators. Over time various fantastic people have joined the team for some years. With them I study ways to elicit information from negotiation parties about their preference profiles and underlying concerns. Qualitative reasoning about the profiles and concerns is studied as that should make it easier to explain the reasoning to the human user. As emotions sometimes play an important role in negotiation, a training environment has been created to learn how to deal with emotions in negotiations. The negotiation environment GENIUS is used top groups in the world for developing the best negotiation strategies in automated negotiations.
VRAPT – Virtual Reality Aggression Prevention Training is a project to that focuses on building a Virtual Reality therapy system that facilitates treatment. The patients have to interact with avatars in a virtual world. Our role in the project is part of the effort to make the experience real. To increase presence, the avatar has to respond appropriately and fast. This is facilitated by two main components: behaviour recognition and behaviour generation. We focus on behaviour recognition. Multiple modalities are used for the behaviour recognition component, such as audio, kinect and physiological data, to predict negative arousal and aggressive tendencies.
Socially Adaptive Electronic Partners (SAEP). The overall aim of this VIDI project of Birna van Riemsdijk is to develop a reasoning framework that combines logic and quantitative techniques for Socially Adaptive Electronic Partners (SAEPs) that adapt their behavior to norms and values of people. This becomes more and more important as technology becomes an integral part of our daily lives. The computational reasoning techniques are aimed at determining when and to what extent norm-compliance can be guaranteed, and deciding what to do if in exceptional situations a norm cannot or should not be complied with. We are working on this project together with Pietro Pasotti by studying how to help people with their habits and habit formation.
Sensing Heterogeneous Information Network Environment (SHINE). Research theme: How can heterogeneous resources (people, mobile sensors, fixed sensors, social media, information systems, …) self-organize for answering information needs? My contribution is in the field of negotiation and of organisation-aware agents.
Smart M2M Grids the M2M Internet for dynamic M2M Information Business ecosystem. Our contribution in that project focuses on multi-party negotation, where we study protocols, bidding and search heuristics and human-in-the-loop automated negotations.
IQmulus which is a EU project to create a High-volume Fusion and Analysis Platform for Geospatial Point Clouds, Coverages and Volumetric Data Sets. Our contribution focuses on human-computer interaction. We employ value-sensitive design methods and focus group interviews to support the design of IQmulus.
Shared Mental Models is a project that studies what human and artificial actors should know about each other to get the best experience and task performance. A research questions is, how to formalize that knowledge in what is known as shared mental models. A related question is how to quantifiably measure sharedness and develop agents that work to improve sharedness.
Dog cognition is a topic of research that arose from my passion for dogs and science. When my trainer at De Roedel said he could predict how my dog would perform a task based on paw the dog departed with to perform the task, he sparked the unquenchable thirst to see scientific evidence and to find out more.
We accept self-funded research trainees to help us with this research. If you are interested in an alien intelligence that has been living close to us humans for many thousands of years and you have an aptitude for formalisations and simulations, please contact mailto:firstname.lastname@example.org>me.
Over the years I learned most about the following application areas
- Animal behaviour
- Lifestyle and Personalized Care
- Cybernetic Incident Management & International Peace Keeping Missions